E-SOCIAL – E-Playing in Social Entrepreneurship

Introduction

Our project aims to bring social entrepreneurship to youth and acquaint them with it, build their capacity and awareness on how to use it for the greater good and for profit.

Profile
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In recent decades, social entrepreneurship (SE) has become an important social and economic activity globally, and most pertinently, among developing countries. As youths today demand greater inclusion and meaningful engagement, and are taking actions to address development challenges, including through entrepreneurship, policy makers around the world find it important to equip youths with a balanced emphasis to economic, environmental and social concerns. Fundamentally, SE offers an avenue for young people to create meaningful experiences as it leverages the youth’s capacities to effect positive change in the communities.

In recent years, SE has become an alternative means for young people to develop and exercise leadership and agency because SE enables youths to act as active agents of change in their neighborhoods and broader communities. Our project aims to bring SE to youth and acquaint them with it, build their capacity and awareness on how to use it for the greater good and for profit. This will be achieved through a series of trainings using gamification of the theme of SE.

The project “E-playing in Social Entrepreneurship” aims to develop pedagogical techniques in social entrepreneurship through gamification, oriented to youth. The project will create innovative training materials in game-based social entrepreneurship education and will deliver serious video games which will help youngsters engage in learning the essentials of social entrepreneurship, by playing and interacting digitally with their peers. The games will be of scalable difficulty and will be free of charge, as part of a digital platform that will be created during the project.

The expected results of the project are:

    – Developing the entrepreneurial skills of youngsters

    – Creation of innovative digital tools for education in social entrepreneurship

    – Empowering youngsters to start their own business

    – Decrease unemployment across Europe

This will be achieved through a series of trainings using gamification of the theme of SE.

PARTNERSHIP

Our Partners

  • MERIDAUNIA (Italy)
  • FOR ME (Greece)
  • Magnetar Ltd (Cyprus)
  • Ce.F.A.S (Italy)
  • PAL Network (Belgium)
  • 8D Games BV (Netherlands)

 

More information about this project can be requested at info@palnetwork.eu